Player Character

The player character is the player's in-game personification. The player, through the player character, can build ships, operate ship weapons, sensors, and other systems via terminals, stage and repel boarding actions, gather ore, manufacture materials, and a lot more.

Player characters can build ships and other structures by either installing blocks and components one at a time with a torch, or by placing holographic blueprint blocks or components. If a block or component of the same material as the blueprint block or component is available, a clone or other player character can retrieve it and install it in place of the blueprint using a torch.

Like clones, a player character is only able to survive within a certain range of environmental conditions. Lack of oxygen (or excessive concentration of other gasses) in the atmosphere, high temperatures, excessive radiation level, excessive g-forces, and physical trauma can all reduce the effectiveness of and kill a player character. Moreover, damage is location-based, and will affect discrete areas of a player character's body individually.

Player characters, like clones, can heal their wounds in clone vats.

Player characters can don spacesuits for limited protection from heat and radiation, as well as an oxygen supply and thrusters which allow easier mobility. Player characters can also can use handheld laser rifles in boarding actions and/or mutiny.